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Showing posts from August, 2020

Heorot

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Excited about the  Beowulf RPG  (hopefully) coming out at the end of the year, I decided a good project would be to make some sort of Heorot/Valhalla/mead hall building. In my mind it would also be useful for Oathmark, Middle Earth, and at a pinch the Dark Ages. First up some research to get inspiration. I've always like the look of the  Mead Hall  from Zen Terrain (not the price), but I imagine it must be a pretty cold hall without a fire.  Perhaps not the outside, but the interior looks nice and cosy. A bit closer to what I had in mind, rough and ready but still elegant. The size makes you imagine the hold of a local lord, not some imperial palace. An interesting cross section, this hall looks like it could be constructed from an upturned boat. A couple of grades above my current modelling ability, but some nice details. These three are all similar in that the construction is two concentric sets of beams. The middle ‘box’ supporting the roof, and the outer set of beams holding up

Weekend Rangers

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We got in a quick game of RoSD this evening after dinner. Continuing my campaign with my other half we tackled the Bridge Guards scenario. For the first time in one of our games we lost a companion as a casualty (it was the archer, luckily he made a full recovery post game), and our Recruit and my Ranger were both reduced to 1 HP after a couple of very unfortunate dice rolls. We scraped through, finishing off the last Gnoll in turn 9, and grabbing the treasure in the Gnoll camp in turn 10. The Gnoll at the camp finally decides to see what all the commotion is about across the river. The treasure token in the camp is a Gametee coin . The Sarissa covered bridge made a great centrepiece for this scenario. I know it's supposed to be a stone bridge, but what the hey. Our man-at-arms deals some damage, taking the Gnoll out in 1 round of combat. The Gnoll sergeant takes a pounding. The dog is playing the part of a Vulture in this scenario. Unfortunately, despite us throwing 5 arrows his

Tor Varden – Part 2

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  Just checking the size and proportion of the walls. Here's the same three walls with a test coat of paint. I say test coat, I never had any intention of repainting them once I got going with the walls. The doors are laser cut, from Blotz. I had them first and cut all the doorways to size. A WIP shot at the sweat shop. I worked out it doing them in batches of 9/10 was the optimum balance of soul crushing repetition vs actually seeing any progress being made on the project. It's starting to come together. The walls looked a little too clean for a ruined tower that was supposed to have been abandoned 80 years previous, so I decided to mix up a wash to render them with. I watched a couple of videos on Youtube, the best being one by Black Magic Craft, and a strikingly similar video by Lukes APS Halfway through the washing process. I think this was taken a little late in the evening, hence the walls looking a bit darker than in reality. So we didn't have to play on a grassy flo