Police Action Rhodesia
Just had a game with my stalwart opponent Matt. We were trying out the free rules Fireforceand the scenario was based on one I saw on the warseer forum. Basically a small force of regional police investigating a nearby village where there are reports of "terrorist" activity.
Matt had a command stick of 4 men, two 5 man sticks (each with a FN Mag) all listed as Trained. Waiting off table was an Alouette 3 containing a 4 man stick of Veteran infantry. I had 3 squads of rebels, one 6 man with AK's and G3's, one 4 man with 1 RPG and one 4 man with an old russian LMG. I also had the local force commander acting on his own. The rebels all started of hidden with 8 counters on the table, 4 representing the rebels, 2 dummies and 2 represented groups of fleeing civilians. I hadn't told Matt there were any civilians in the scenario so it was fun to see him move in to engage a group that were running up the edge of the table, trying to escape.
However sound use of overwatch and strategic fields of fire meant Matt was able to hold off 2 rebel squads and make his way to the village without taking any casualties. He then interrogated the fleeing civilians who revealed the position of my final squad hiding in the village. Unfortunately a prior engagement of Matt's called time on our session before the skirmish had reached it's climax (and 1 turn before Matt was planning to call in the Alouette).
In all we were both happy with the way the rules worked, a bit of referencing now and then being the only thing that slowed us down. We'll definitely use them again and hopefully my Liberation RLI will be done in time.
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