Posts

Amon Sul

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When I lose my mojo for crafting (it happens) I tend to find myself watching some of the guys on Youtube. One of the people I particularly like at the moment it Nat1 videos . At the end of last year he posted a video where he made a rather spectacular, ruined Weathertop. I got inspired so I bought a couple of sheets of 20mm XPS foam, drew out a rough plan and got shaping. Starting to take shape. A couple of Mithril miniatures for scale. After getting the pieces how I wanted, I gave the whole thing a coating of watered down PVA, mixed with black acrylic ink. The whole thing was then painted grey, coated in a wash (made from acrylic ink, ilford rinse aid, acrylic medium and water). After the wash was dried, I got to dry brushing. Three layers in all, grey, grey mixed with cream, and a light highlight with cadmium white. It's mounted on a cork floor tile, painted up, with a scattering of foam flock. Overall I'm more than happy with the result. Strider and the Hobbits, taking it fo

Heorot

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Excited about the  Beowulf RPG  (hopefully) coming out at the end of the year, I decided a good project would be to make some sort of Heorot/Valhalla/mead hall building. In my mind it would also be useful for Oathmark, Middle Earth, and at a pinch the Dark Ages. First up some research to get inspiration. I've always like the look of the  Mead Hall  from Zen Terrain (not the price), but I imagine it must be a pretty cold hall without a fire.  Perhaps not the outside, but the interior looks nice and cosy. A bit closer to what I had in mind, rough and ready but still elegant. The size makes you imagine the hold of a local lord, not some imperial palace. An interesting cross section, this hall looks like it could be constructed from an upturned boat. A couple of grades above my current modelling ability, but some nice details. These three are all similar in that the construction is two concentric sets of beams. The middle ‘box’ supporting the roof, and the outer set of beams holding up

Weekend Rangers

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We got in a quick game of RoSD this evening after dinner. Continuing my campaign with my other half we tackled the Bridge Guards scenario. For the first time in one of our games we lost a companion as a casualty (it was the archer, luckily he made a full recovery post game), and our Recruit and my Ranger were both reduced to 1 HP after a couple of very unfortunate dice rolls. We scraped through, finishing off the last Gnoll in turn 9, and grabbing the treasure in the Gnoll camp in turn 10. The Gnoll at the camp finally decides to see what all the commotion is about across the river. The treasure token in the camp is a Gametee coin . The Sarissa covered bridge made a great centrepiece for this scenario. I know it's supposed to be a stone bridge, but what the hey. Our man-at-arms deals some damage, taking the Gnoll out in 1 round of combat. The Gnoll sergeant takes a pounding. The dog is playing the part of a Vulture in this scenario. Unfortunately, despite us throwing 5 arrows his

Tor Varden – Part 2

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  Just checking the size and proportion of the walls. Here's the same three walls with a test coat of paint. I say test coat, I never had any intention of repainting them once I got going with the walls. The doors are laser cut, from Blotz. I had them first and cut all the doorways to size. A WIP shot at the sweat shop. I worked out it doing them in batches of 9/10 was the optimum balance of soul crushing repetition vs actually seeing any progress being made on the project. It's starting to come together. The walls looked a little too clean for a ruined tower that was supposed to have been abandoned 80 years previous, so I decided to mix up a wash to render them with. I watched a couple of videos on Youtube, the best being one by Black Magic Craft, and a strikingly similar video by Lukes APS Halfway through the washing process. I think this was taken a little late in the evening, hence the walls looking a bit darker than in reality. So we didn't have to play on a grassy flo

Tor Varden on the cheap. Or how I learned to stop worrying and love the cork.

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In both my campaigns, I'm rapidly approaching the point where I'm going to need something to represent the tower of Tor Varden for the penultimate scenario in the Beacon Tower mission. The tower is described as 3 rooms, each 1.5' square, with the entrance door opening to room A, a door between room A and room B, and a door between room B and room C. In room C there is the start of a staircase leading to the upper level. So how to create something that's not going to take an age, but is going to look half decent. I've been quite happy with how my tables have looked in the first mission, so it would be a shame to let my quality slip just as the scenarios are starting to get more meaty. My first thought was dungeon tiles, Black Magic Craft makes some nifty looking ones on his channel link . But I want my miniatures to look like they're really there when I photograph them, and not just floating on some 2-dimensional astral plane. Ok so I'm going to end up making

A new recruit

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This weekend I introduced the other half to Rangers of Shadow Deep. I created her ranger and filled in our rangers stats in the week, so we were ready to kick off as soon as we set up to play. A couple of turns in, things are starting to hot up in the village square. The glass of wine is a magic item that gives the bearer +5 enjoyment. Tiny discovers the body of Ranger Aventine, and a great dice roll later she recognises his sword. My ranger spots something glittering at the bottom of the mill pool—a treasure token. Tiny makes a grim discovery, a mangled body with some strange bite marks on it. Looks like the poor soul got it while taking a leak. Zombies, they're like buses, you don't see one for 3 turns, then 4 turn up at once. Our bowman couldn't hit the broad side of a barn all game. The man-at-arms however was more like man of the match, always jumping in at the right time and chopping up zombies and rats in one hit. The game received the thumbs up, so we're looking